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10 Year Anniversary Contest #4
It's the 10th Anniversary of ScriptSpot and there are quite a few prizes to give away! There will be a new contest and new prizes every Monday and you'll be able to enter those contests by the following Friday (5 days). You may increase your chances of winning by referring your friends! This is the fourth contest and is closed to new entries. See winner announcement below.
WPF in 3ds Max
James Haywood covers the basics of integrating WPF inside 3ds Max 2011 using dotNet 3.5
Quoted from article:
"Some time ago I wanted to start getting my head around WPF, and especially how I could integrate tools made with WPF into Max. So I decided to start with something simple, which was to take an existing script that displays a progress bar using standard Max controls and convert it to WPF.
Bullet / laser generator
This is a little script I wrote for a project I'm currently working on. It adds some extra controls to any maxNode and transforms it to a bullet (or laser beams) generator. The bullets (or laser beams) will come from the local Z-axis of the object.
There's two files attached; a .ms with a Custom Attributes definition, and a simple Max (2010) file with the custom attribute added to a Point Helper. It's very simple to use, the interface is self-explanatory, and tho code is open.
To apply the Custom Attributes to your objects, execute the script (once), select the object you want to transform in the bullet generator, and then type in the listener: custAttributes.add $.baseobject laserGunCA
Enjoy.
Time Clock
This script is meant for freelancers who like to keep track of their worktime without too much hassle.
Its basically like one of them old Time Clocks you punch in before and punch out after work.
It saves the times tasks ect to a specified file.
have phun
and if you like it punch into the counter up here ;)
SIGERSHADERS VMetal2
The SShadersVMetal2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Metal Shader exposes only the settings that are important to creating a highly realistic and optimized material.
10 Year Anniversary Contest #3
It's the 10th Anniversary of ScriptSpot and there are quite a few prizes to give away! There will be a new contest and new prizes every Monday - and you'll be able to enter the contest by the following Friday (5 days). You may increase your chances of winning by referring your friends! This is the third contest and is closed to new entries. See winner announcement below!
Frankenstoy ImagePlaneRef
Tool to create planes of reference for modeling and can also upload images in a pop-up window. The script has a menu to load images, front and side, creating planes based on measurements of the loaded images. The script has an installer that already puts the files in the correct places, only indicate the path of the installation folder of 3ds Max
FaceFX Facial Animation Plugin for 3DS Max released for $199
The facial animation solution powering over 150 triple-A game titles is now being sold as an affordable line of plugins for several popular Autodesk animation packages, including 3ds Max. For $199, the same technology driving blockbuster video game characters is available to animators on a shoestring budget. To make the deal even sweeter, a single FaceFX plugin license can be shared across team members on different computers using a flexible and powerful licensing system.
Moving an Egg on 3 axes
Hi, this is our work made for a school project, it's an easy way to move an egg with the help of a dummy.
Its rotation is actually based on another script made by Cuneyt Ozdas and the positioning is made by getting the lowest vertex on the object (egg) and adding it to the distance where a ray(previously made) collide.
I hope you understand how it works. Just take the scene example and run the script, it'll work wonders! :D (I attach a word document though, just in case :P).
Greetings,
IPMULSA
Special Thanks:
Mander
TenshiYuna
LizQuiroz
Override -Selection Mode- & -Convert Selection- in EditablePoly/UnwrapUVW
This script override selection mode in EditablePoly/UnwrapUVW AND allow to Convert subobject selection to an another in EditablePoly and Unwrap
Hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode
Re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object!
I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit 1 to set vertex mode, the script go automatically in the panel "modify"
Install:
Go in Customize User Interface, Group "Main UI", Category "zOffTy Tools" and set
1 for epoly_vertex
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