Feed aggregator

nukeXimporter

ScriptSpot Community Posts - Thu, 06/24/2010 - 13:55
3votes

This is a script request developed for a friend of mine how uses Nuke's 3d tracker.

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*** Bug fixes, objects support (need seperate export from nuke), set origin added, workflow improvements (second video with the updates)

framer

ScriptSpot Community Posts - Thu, 06/24/2010 - 00:09
1vote

 

 

 

 

 

framer is a mousetool used to very quickly change renderheight and -width. This is great for rendering regions or single objects of your scene, similar to a blowup render, but with variable aspect ratio. When dragging the frame, the aspect ratio changes interactively in the viewport. For further explanation please visit my website. Feedback welcome!

Variable Control

ScriptSpot Community Posts - Wed, 06/23/2010 - 07:54
0votes

I made quickly a small script to control if a variable is already used or not.
It gives you the variable value as well.

Max Hotbox

ScriptSpot Community Posts - Tue, 06/22/2010 - 22:52
16votes

This script is in production, it is not available yet.

This shows the idea of creating a Hotbox for 3ds Max (like in Maya) as my diploma project. You can watch a video of some preparatory work I have done. Feel free to comment about how this would affect your workflow and make suggestions for features (useful features will be added to the wishlist).

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SplineVertexTool

ScriptSpot Community Posts - Tue, 06/22/2010 - 14:12
2votes

spline and vertet edit

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Dimension

ScriptSpot Community Posts - Tue, 06/22/2010 - 12:04
3votes

Scale tool coded as modifier plugin

sc_toggleMaxView

ScriptSpot Community Posts - Tue, 06/22/2010 - 11:14
0votes

toggles into a mode comparable to Expert mode but without the timeslider.

10 Year Anniversary Contest #6

ScriptSpot Community Posts - Sat, 06/19/2010 - 11:48
11votes

It's the 10th Anniversary of ScriptSpot and there are quite a few prizes to give away! There will be a new contest and new prizes every Monday and you'll be able to enter those contests by the following Friday (5 days). You may increase your chances of winning by referring your friends! This is the sixth contest and is closed to new entries. See winner announcement at bottom.

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Speed Meter

ScriptSpot Community Posts - Fri, 06/18/2010 - 13:21
7votes

Script for measure object's speed in scene. It shows speed in km/h and work only with metric units type.
Enjoy

-fixed bug with warning window if you have bad system units

Animation Baker

ScriptSpot Community Posts - Fri, 06/18/2010 - 12:33
1vote

not long ago i have animated object by expression connected to timeline and i need bake this animation but every baker i found was not be able to bake this animation so i wrote this baker myself so if you have problem with baking animations this script maybe helps you

- fixed some bugs

Bitmap2Maxscript Convertor

ScriptSpot Community Posts - Thu, 06/17/2010 - 02:47
2votes

Converts bitmaps to MaxScript using LZ compression and copies the resulting code to the clipboard (Max2010+) or listener window(Max9+). Works best on files with redundant colors like icons. Use it to add graphics to your scripts while minimizing file-size. Based on a script example found in the help files. In some scenarios this algorithm yields up to 800% smaller file sizes over the original script. I might add a GUI to this later on.

Enjoy. Instructions:

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Custom Attrubute Animation Copier

ScriptSpot Community Posts - Thu, 06/17/2010 - 02:47
0votes

This script copies the animation on custom attributes and adds it to another object with similar custom attributes.

Usage:

1. Click the copy to button and select the object you want to copy the animation to.
2. Click the copy from button and select the object who's animation you want to copy.
3. Select the custom attributes to copy from the list box.
4a. Hit the do it button
4b. Or you can do an incremental copy which places a key on every frame for a specified range.

Notes:
1. Make sure the custom attribute is applied to an attribute holder modifier.

Install:

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HexLattice

ScriptSpot Community Posts - Mon, 06/14/2010 - 09:28
11votes

A simple script to create either hexagonal tiles or a mesh with hexagonal holes in it.

Simply run/drag into max to start the interface.

All tiles are instanced by default for your convenience :)

10 Year Anniversary Contest #5

ScriptSpot Community Posts - Mon, 06/14/2010 - 01:47
4votes

It's the 10th Anniversary of ScriptSpot and there are quite a few prizes to give away! There will be a new contest and new prizes every Monday and you'll be able to enter those contests by the following Friday (5 days). You may increase your chances of winning by referring your friends! This is the fifth contest and is closed to new entries. See winner announcement below! 

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Beeramid

ScriptSpot Community Posts - Sun, 06/13/2010 - 06:38
9votes

A fun primive, in case of emergency.

VRayVFBMaxScript

ScriptSpot Community Posts - Sat, 06/12/2010 - 02:21
1vote

This plugin gives MaxScript access to some of the properties of the V-Ray frame buffer. Currently only the rendering region is exposed, but more parameters will be added.

See included readme for installation

Disclaimer

This plugin is provided *as is* - it is not a part of the official V-Ray installation and no official support for it is provided. It is only guaranteed to work on V-Ray 1.5 SP5. For any problems or questions please use the V-Ray forum at http://www.chaosgroup.com/

ParallelPolySelector

ScriptSpot Community Posts - Thu, 06/10/2010 - 08:25
3votes

Script for selecting polygons which normal has the same angle as selcted plus threshold.

OptimizeSplinePoints

ScriptSpot Community Posts - Wed, 06/09/2010 - 22:35
5votes

This optimizer work based on calculation of changing spline length in percent. The main value must not be very high. Use it on imported DWG.

ConcatMatLibs

ScriptSpot Community Posts - Wed, 06/09/2010 - 22:23
3votes

This script searches *.mat files in selected folder and all subfolders and saves all found materials to one specified file. This file MUST be NOT in search folder

BitmapPath in MatLib Relpacer

ScriptSpot Community Posts - Wed, 06/09/2010 - 22:15
2votes

This script can replace all bitmap texture pathes in selected matlib file. You select Matlib file,select directory you want to set, select the bitmap texture directory path you want to replace and thats all. This my first script.

BE CAREFULL. It does not make backups, but uses A LOT OF MEMORY, so if it crashes your matlib maybe damaged. Example: replacing All Evermotion ArchShaders Vol.1 + Vol.2 pathes (in one file for all maps) takes near 2,5GB! Any help and suggestions how to solve this will be accepted. This my first script:)

P.S. sorry for my english