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JB Morph ui
A maxscript to Auto create ONLY morph UI.
- 5 UI types
- Custom Name
- Change color
- Change size
- Easy controler and base selection
- Auto Set skin pose
Note: Beta version
JB Morph ui
A maxscript to Auto create ONLY morph UI.
- 5 UI types
- Custom Name
- Change color
- Change size
- Easy controler and base selection
- Auto Set skin pose
Note: Beta version
Restore Imported Objects Wirecolor
A little fix code for imported objects from AutoCAD. Inspired by this post
http://jamiecardoso-mentalray.blogspot.co.uk/2013/04/correcting-viewport... by Jamie Cardoso
Restore Imported Objects Wirecolor
A little fix code for imported objects from AutoCAD. Inspired by this post
http://jamiecardoso-mentalray.blogspot.co.uk/2013/04/correcting-viewport... by Jamie Cardoso
Restore Imported Objects Wirecolor
A little fix code for imported objects from AutoCAD. Inspired by this post
http://jamiecardoso-mentalray.blogspot.co.uk/2013/04/correcting-viewport... by Jamie Cardoso
Morphica Tool
Here s my first contribution script , it is pretty similar to many existing scripts over here used in connecting morphs to UI ,but it deserves a trial , it is weel production proven for 2 yrs so far .
i ve made a video demoing its usage here :https://vimeo.com/63446923
Morphica Tool
Here s my first contribution script , it is pretty similar to many existing scripts over here used in connecting morphs to UI ,but it deserves a trial , it is weel production proven for 2 yrs so far .
i ve made a video demoing its usage here :https://vimeo.com/63446923
Morphica Tool
Here s my first contribution script , it is pretty similar to many existing scripts over here used in connecting morphs to UI ,but it deserves a trial , it is weel production proven for 2 yrs so far .
i ve made a video demoing its usage here :https://vimeo.com/63446923
Select instances objects
Small but very useful script for selected instances objects
- select only visible instances objects
- work fast, support undo
- work of script would be broken by pressing Escape button
for install you should drag&drop script into 3ds Max
Find it in Customize -> Customize user interface -> Toolbars.
Category: # Scripts
Select instances objects
Small but very useful script for selected instances objects
- select only visible instances objects
- work fast, support undo
- work of script would be broken by pressing Escape button
for install you should drag&drop script into 3ds Max
Find it in Customize -> Customize user interface -> Toolbars.
Category: # Scripts
Select instances objects
Small but very useful script for selected instances objects
- select only visible instances objects
- work fast, support undo
- work of script would be broken by pressing Escape button
for install you should drag&drop script into 3ds Max
Find it in Customize -> Customize user interface -> Toolbars.
Category: # Scripts
Autodesk materials to vray materials
Instances same name materials and then converts Autodesk materials to vray materials..
This script helps when you want to convert revit fbx export autodesk materials into vray materials
Autodesk materials to vray materials
Instances same name materials and then converts Autodesk materials to vray materials..
This script helps when you want to convert revit fbx export autodesk materials into vray materials
Autodesk materials to vray materials
Instances same name materials and then converts Autodesk materials to vray materials..
This script helps when you want to convert revit fbx export autodesk materials into vray materials
Ambient Occlusion Pass Switcher for Mental Ray
The script will set up the scene for the calculation of Ambient Occlusion Pass.
The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab. AO map parameters should be set up by user himself.
After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).
------------------------------------
installation:
1. Run the script.
Ambient Occlusion Pass Switcher for Mental Ray
The script will set up the scene for the calculation of Ambient Occlusion Pass.
The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab. AO map parameters should be set up by user himself.
After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).
------------------------------------
installation:
1. Run the script.
Ambient Occlusion Pass Switcher for Mental Ray
The script will set up the scene for the calculation of Ambient Occlusion Pass.
The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab. AO map parameters should be set up by user himself.
After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).
------------------------------------
installation:
1. Run the script.
open/close all/selected groups
This macro-script is meant to use as a shortcut. It can open or close all or all selected groups in the scene.
I use "STRG + SHIFT + G" to open all groups and "STRG + G" to close all groups but you can change it to whatever you prefer.
open/close all/selected groups
This macro-script is meant to use as a shortcut. It can open or close all or all selected groups in the scene.
I use "STRG + SHIFT + G" to open all groups and "STRG + G" to close all groups but you can change it to whatever you prefer.
open/close all/selected groups
This macro-script is meant to use as a shortcut. It can open or close all or all selected groups in the scene.
I use "STRG + SHIFT + G" to open all groups and "STRG + G" to close all groups but you can change it to whatever you prefer.