Feed aggregator
Step Gap Edge Loop - like modo selection
Modo selections style in 3ds max, but only for edges.
Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey.
Work only with Editable Poly objects
Instalation:
Drag-n-drop "StepGapEdgeLoopLR.mzp" and "StepGapEdgeLoopLR.mzp" in 3ds max. Go to Customize-Customize User Interface. Under "miauu" category you will find "Step Gap Edge Loop Right-Left" and "Step Gap Edge Loop Right-Left".
Big thanks to Anubis for his help.
Step Gap Vert/Edge/Poly Ring (like modo selection)
Modo selections style in 3ds max. Assign a hotkey(or button), select 2 verts/edges/faces woth desired gap between them and start pressing your hotkey. :)
Instalation: Drag-n-drop StepGapVEPRingLR.mzp and StepGapVEPRingLR.mzp in 3ds max. Go to Customize - Customize User Interface. Under "miauu" category you will find "Step Gap VEP Ring Left-Right" and "Step Gap VEP Ring Right-Left"
Big thanks to Anubis for his help.
cgrant3d: Headed to siggraph for the morning
Lights Grouper 2.0 (Vray UPDATE)
"This utility allows you to define groups of lights - for easy management. You can then turn all the lights in the group On/Off and Hide/Unhide them. It is useful for task such as having the same scene with day/night light schemes, or when you have to dead with an important amount of lights.
This script is an update of Light Grouper, you can find on scriptspot. It now supports vrayShadows, and Vrayshadowmaps"
cgrant3d: RT @vrayinfo: Ronen Bekerman launches Archviz Challenge II - HOVER - HOVER started July 21st 2010, Duration 3 Months, Deadline Oct... ht ...
cgrant3d: RT @SGgrc: re the new WPA weakness: Normally, individual users of the same WPA access point have strong inter-user privacy. This is now ...
MiscBox Toolset Script
(Main UI interface)
( Minimize UI )
This is collections of script that I found in scriptspot.com and tweak it a little, I compile it into one file and add to it some of my tool ....so here is some of what this script can do
Tweaker
Download tweaker on my website: http://www.colinsenner.com (click "Scripts" at the top)
Changelog from version .08:
- Now includes support for tweaking any property controller applied to an object
- Includes support for tweaking the sun/sky system hours and days, to select the entire assembly you need to use the "Pick List" button.
- Includes minor UI tweaks, like the ability to not display all of the images after the renders are done, thanks for the suggestion Br0t.
cgrant3d: RT @cgtutsplus: Write a Material Renamer using Maxscript in 3Ds Max http://bit.ly/a18GYG #cg #max
Material ID Condense
What it does:
Condenses material ID's Based on the texture name or material name.
How to use it:
Under Utilities Tab, hit the MAXScript button
then push run script, locate CondenseMaterialIDs.mcr and hit open.
Now in the Utilities drop down, choose Condense material ID's.
Here you may choose to
A:
condense it from the material name i use a script i found on Scriptspot called "OS3D_SetMaterialName_v01.ms" i cant seem to locate it again but it sets all material names to the Image names.
B:
Condense by the diffuse texture name eg Image1.jpg
Random Wire Color Tools
Wire Colour Tools is a simple script for setting random wire colours to all of the objects in the scene. Anyone who does allot of post work either in PS or a compositing package should find this script useful. Being able to adjust any element or of your project in post by the object enables you to get the most of your image, rendering Wire Colour passes is very simple and inexpensive from render time point of view.
Spritey
- v0.1 functions: Spritey takes a cell-spaced spritesheet and uses the texture space to create UV coordinate animation based upon your specified cell numbers.
- Example: 4 rows of 6 columns of sprite images on 1 texture/material makes 24 frames of animation. 32 rows of 32 columns of sprite images on 1 texture/material makes 1024 frames of animation.(After the animation is created, you can manipulate the frames, animation, fps, etc, for playback as you see fit.)
- Why make Spritey ?
Well, IFLs are awesome & cell-based-sprite-sheets are awesome.
Pulldownit
Pull Down it! is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulation. By using its technology digital artist are able to simulate fast and easily scenes made up of thousands of objects and collapse buildings, bridges or any kind of brittle material.
FEATURES
--------
* Fast, accurrate rigid bodies solver.
* Fracture capabilities.
* Animation friendly.
* 32 and 64 bits version.
Select Every N-th-no UI
If you want to select every 2nd or 3rd or 4th, etc edges, just select the first edge, skip the desired number of edges and select the second edge, then execute the script.
If you want to see the time that script needs to make a selection, just start MAXScript Listener.
Instalation: Drag 'n drop two mzp files in 3ds max, then go to Customize - Customize User Interface. Under "miauu" category you can find "Gap Loop" and "Gap Ring" scripts.
On the video below the script works 3 times slower, because of Camtasia and my old, single core PC.
V-Ray Material Shortcuts
These short cuts are really collection of very simple Macro scripts. Like my Turn Viewport Maps On/Off this one has had some serious staying power with artists to date it has to be one of my most used scripts. All of the macros are designed to manipulate V-Ray materials globally throughout the scene, very quickly and efficiently. Each macro effects every V-Ray material in the scene. They are very handy in a number of situations, for example when you get a file from a junior that has the glossy sub divs on every material sky high.
My Twitter Feed
- cgrant3d: RT @psdtuts: ☆ Dried Ink Stains: 20 High Resolution Brushes – Premium Psdpack http://enva.to/cscI7b
- cgrant3d: RT @MaxUnderground: Rendering Fusion comps with BackBurner: A tutorial by Deko on using BackBurner to render from various applications. ...
- cgrant3d: RT @AdskMaxedOut: Recent 3ds Max platform survey results: http://area.autodesk.com/blogs/ken/the_community_has_spoken_results_of_3ds_max ...
- cgrant3d: RT @3dsMax: Autodesk to Reintroduce AutoCAD for Apple Macs - NYTimes.com http://nyti.ms/bbfRhp. 3ds Max next?
- cgrant3d: RT @psdtuts: 35 Examples of Amazing Tilt Shift Photography http://enva.to/aPsQxv


