ScriptSpot Community Posts
SpaceWarps Selector
Script to quickly select SpaceWarps present in a scene
- Click on a spacewarps in the list, select it in the scene
- Double-click on a spacewarps in the list, select it and display its settings in the panel "Modify"
Biped Resizer
Script for quick resizing Character rigging with Biped and Skin.
Just drag and drop in your viewport.
Biped Resizer
Script for quick resizing Character rigging with Biped and Skin.
Just drag and drop in your viewport.
Biped Resizer
Script for quick resizing Character rigging with Biped and Skin.
Just drag and drop in your viewport.
Rename PF
Script to rename multiple operators Pflow at once.
- Put the name of the FX in the "prefix", select the operators to be renamed and click "Rename"
The script renames operators this way: prefix + operator name + number
- Function "Clear name":
If no text is present in the "Prefix" button clear name removes the entire name of the operator
If a text is present in the "Prefix" button clear name removes the prefix if it is present in the name of the operator
example:
"Prefix" FX_dust
Operator name: FX_dust_rotation_02
operator name after clear name: rotation_02
Rename PF
Script to rename multiple operators Pflow at once.
- Put the name of the FX in the "prefix", select the operators to be renamed and click "Rename"
The script renames operators this way: prefix + operator name + number
- Function "Clear name":
If no text is present in the "Prefix" button clear name removes the entire name of the operator
If a text is present in the "Prefix" button clear name removes the prefix if it is present in the name of the operator
example:
"Prefix" FX_dust
Operator name: FX_dust_rotation_02
operator name after clear name: rotation_02
Rename PF
Script to rename multiple operators Pflow at once.
- Put the name of the FX in the "prefix", select the operators to be renamed and click "Rename"
The script renames operators this way: prefix + operator name + number
- Function "Clear name":
If no text is present in the "Prefix" button clear name removes the entire name of the operator
If a text is present in the "Prefix" button clear name removes the prefix if it is present in the name of the operator
example:
"Prefix" FX_dust
Operator name: FX_dust_rotation_02
operator name after clear name: rotation_02
TP autojoint script
Script for placing cebas TP joint helpers(Shape collision only) between objects.
It's a fast and "dirty" way to make lot of joint helpers with auto linking to objects.
The good idea is to check distance between objects BEFORE press button "Place joints".
In other case it can freeze and create a thousand of joints.
Require a "TP easy joint script" to work with joint properties after approval placing.
.
TP autojoint script
Script for placing cebas TP joint helpers(Shape collision only) between objects.
It's a fast and "dirty" way to make lot of joint helpers with auto linking to objects.
The good idea is to check distance between objects BEFORE press button "Place joints".
In other case it can freeze and create a thousand of joints.
Require a "TP easy joint script" to work with joint properties after approval placing.
.
TP autojoint script
Script for placing cebas TP joint helpers(Shape collision only) between objects.
It's a fast and "dirty" way to make lot of joint helpers with auto linking to objects.
The good idea is to check distance between objects BEFORE press button "Place joints".
In other case it can freeze and create a thousand of joints.
Require a "TP easy joint script" to work with joint properties after approval placing.
.
Curves_to_3DS
This script allows you to make 3d models right from Adobe Photoshop in single click.
Contact me at xylonitek@gmail.com
Price is 30$.
Curves_to_3DS
This script allows you to make 3d models right from Adobe Photoshop in single click.
Contact me at xylonitek@gmail.com
Price is 30$.
Curves_to_3DS
This script allows you to make 3d models right from Adobe Photoshop.
Contact me at xylonitek@gmail.com
Price is 30$.
VrayOverScan
Ever had to change your renderwidth but keep the same renderheight?
When changing only the with you know everything changes.
What if this wasn't necessary true?
Now you can change your renderwidth only without changing everything else!
AND THAT IN YOUR VRAYPHYSICAL CAMERA!
Methode based on a post by peter guthry (based on a methode by VisualEyesMedia)
Just drag and drop in your viewport and work your magic...
VrayOverScan
Ever had to change your renderwidth but keep the same renderheight?
When changing only the with you know everything changes.
What if this wasn't necessary true?
Now you can change your renderwidth only without changing everything else!
AND THAT IN YOUR VRAYPHYSICAL CAMERA!
Methode based on a post by peter guthry (based on a methode by VisualEyesMedia)
Just drag and drop in your viewport and work your magic...
VrayOverScan
Ever had to change your renderwidth but keep the same renderheight?
When changing only the with you know everything changes.
What if this wasn't necessary true?
Now you can change your renderwidth only without changing everything else!
AND THAT IN YOUR VRAYPHYSICAL CAMERA!
Methode based on a post by peter guthry (based on a methode by VisualEyesMedia)
Just drag and drop in your viewport and work your magic...
multiscatterTool
Help when using many multiscatters.