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Updated: 3 hours 25 min ago

Prime Automatic LipSync Tool

Tue, 03/26/2013 - 02:13

Lipsync made fast , easy and cheap and all withing 3ds max no external programs or 1k $ applications required

Prime Automatic Lipsync is a tool to create automated lipsync Text to animation keys

whats new:
--v1.1
--new Mirror morph targets
--space = gap
when you write spaces on the text it will give you gap between keys , more spaces more gap some people feedback its annoying
so if you turn it off it will ignore any spaces and no gaps between keys .

--v1.11
--bug fix Timing little messed up when you disable "space = gap"
--v1.12

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Prime Automatic LipSync Tool

Tue, 03/26/2013 - 02:13

Lipsync made fast , easy and cheap and all withing 3ds max no external programs or 1k $ applications required

Prime Automatic Lipsync is a tool to create automated lipsync Text to animation keys

how it works
1st make some morph targets with basic Phonemes A , E , O , L , M ,F , others if you add WQ , U as seperate Phonemes it will be better or u can assign them to O channel

2nd step : open Prime Autolipsync tool and choose your head with morpher modifier then go to setup mapping section ,click update to update channels list then link Phonemes to your morph channels as shown.

read more

Prime Automatic LipSync Tool

Tue, 03/26/2013 - 02:13

Lipsync made fast , easy and cheap and all withing 3ds max no external programs or 1k $ applications required

Prime Automatic Lipsync is a tool to create automated lipsync Text to animation keys

how it works
1st make some morph targets with basic Phonemes A , E , O , L , M ,F , others if you add WQ , U as seperate Phonemes it will be better or u can assign them to O channel

2nd step : open Prime Autolipsync tool and choose your head with morpher modifier then go to setup mapping section ,click update to update channels list then link Phonemes to your morph channels as shown.

read more

mcloth script for character animation

Mon, 03/25/2013 - 08:57

mcloth doesn't collide with deformed objects exept with ragdoll which doesn't work all cases so , use the fast Mcloth with character animation smoothly with this tool
the script use polygons as collision for accuracy

mcloth script for character animation

Mon, 03/25/2013 - 08:57

mcloth doesn't collide with deformed objects exept with ragdoll which doesn't work all cases so , use the fast Mcloth with character animation smoothly with this tool
the script use polygons as collision for accuracy

mcloth script for character animation

Mon, 03/25/2013 - 08:57

mcloth doesn't collide with deformed objects exept with ragdoll which doesn't work all cases so , use the fast Mcloth with character animation smoothly with this tool
the script use polygons as collision for accuracy

multi-path animation tools

Mon, 03/25/2013 - 08:45

multi object path deform
just make some splines and choose object to follow and it will make it looks great
timing control , random timing

multi-path animation tools

Mon, 03/25/2013 - 08:45

multi object path deform
just make some splines and choose object to follow and it will make it looks great
timing control , random timing

multi-path animation tools

Mon, 03/25/2013 - 08:45

multi object path deform
just make some splines and choose object to follow and it will make it looks great
timing control , random timing

Prime passes

Mon, 03/25/2013 - 08:36

automated workflow for product rendering

in order to speed up your workflow in product rendering , avoiding long time rendering process, this script is for you.

auto passes available

--color pass
-- diffuse pass
--rim pass
--reflection
--blurry reflections
--AO

Prime passes

Mon, 03/25/2013 - 08:36

automated workflow for product rendering

in order to speed up your workflow in product rendering , avoiding long time rendering process, this script is for you.

auto passes available

--color pass
-- diffuse pass
--rim pass
--reflection
--blurry reflections
--AO

Prime passes

Mon, 03/25/2013 - 08:36

automated workflow for product rendering

in order to speed up your workflow in product rendering , avoiding long time rendering process, this script is for you.

auto passes available

--color pass
-- diffuse pass
--rim pass
--reflection
--blurry reflections
--AO

Particle Flow Auto Cache

Sat, 03/23/2013 - 21:32

Script to make a cache automatically on all PFlow systems

Particle Flow Auto Cache

Sat, 03/23/2013 - 21:32

Script to make a cache automatically on all PFlow systems

Particle Flow Auto Cache

Sat, 03/23/2013 - 21:32

Script to make a cache automatically on all PFlow systems

Particle Flow - Random Seed

Sat, 03/23/2013 - 21:28

Script to assign a random value to all the "seed" particle flow operators present in the scene

Particle Flow - Random Seed

Sat, 03/23/2013 - 21:28

Script to assign a random value to all the "seed" particle flow operators present in the scene

Particle Flow - Random Seed

Sat, 03/23/2013 - 21:28

Script to assign a random value to all the "seed" particle flow operators present in the scene

SpaceWarps Selector

Sat, 03/23/2013 - 21:25

Script to quickly select SpaceWarps present in a scene

- Click on a spacewarps in the list, select it in the scene
- Double-click on a spacewarps in the list, select it and display its settings in the panel "Modify"

SpaceWarps Selector

Sat, 03/23/2013 - 21:25

Script to quickly select SpaceWarps present in a scene

- Click on a spacewarps in the list, select it in the scene
- Double-click on a spacewarps in the list, select it and display its settings in the panel "Modify"

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