ScriptSpot Community Posts

Syndicate content
Updated: 1 hour 5 min ago

SIGERSHADERS VMetal2

Tue, 06/01/2010 - 00:12
5votes

The SShadersVMetal2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Metal Shader exposes only the settings that are important to creating a highly realistic and optimized material.

Topoproject

Sun, 05/30/2010 - 18:35
6votes

Topoproject is a topology projection script that enables you to project flat topology onto a 3d objects surface

10 Year Anniversary Contest #3

Sun, 05/30/2010 - 16:19
4votes

It's the 10th Anniversary of ScriptSpot and there are quite a few prizes to give away! There will be a new contest and new prizes every Monday - and you'll be able to enter the contest by the following Friday (5 days). You may increase your chances of winning by referring your friends! This is the third contest and is closed to new entries. See winner announcement below! 

Pipes

Sat, 05/29/2010 - 04:11
2votes

Makes pipe work, the sort you would see in ships or industrial buildings.
more infomation in the script file.

Frankenstoy ImagePlaneRef

Fri, 05/28/2010 - 02:49
4votes

Tool to create planes of reference for modeling and can also upload images in a pop-up window. The script has a menu to load images, front and side, creating planes based on measurements of the loaded images. The script has an installer that already puts the files in the correct places, only indicate the path of the installation folder of 3ds Max

FaceFX Facial Animation Plugin Tutorial for 3ds Max

Thu, 05/27/2010 - 20:58
0votes

An introduction to the 2010 FaceFX Exporter for 3ds Max. Importing and Exporting bone poses, generating an animation, and importing it onto a character.

Material Manager

Wed, 05/26/2010 - 16:25
8votes

 

A new version of Material Manager is done.

New features:

Search function, Save to separate matlibs, Render any thumbnail, Render missing thumnail, Render with "ctrl" held down, renders liquid stuff, Saves screen position and many more.

FaceFX Facial Animation Plugin for 3DS Max released for $199

Wed, 05/26/2010 - 16:09
0votes

The facial animation solution powering over 150 triple-A game titles is now being sold as an affordable line of plugins for several popular Autodesk animation packages, including 3ds Max. For $199, the same technology driving blockbuster video game characters is available to animators on a shoestring budget. To make the deal even sweeter, a single FaceFX plugin license can be shared across team members on different computers using a flexible and powerful licensing system.

Pixel Scan Cam

Mon, 05/24/2010 - 22:30
2votes

Bueno este es mi primer trabajo y es para materia de animacion 2 espero que les guste no es muhco pero pues es algo luego subire mas actualizaciones voten :D

Moving an Egg on 3 axes

Mon, 05/24/2010 - 10:37
1vote

Hi, this is our work made for a school project, it's an easy way to move an egg with the help of a dummy.

Its rotation is actually based on another script made by Cuneyt Ozdas and the positioning is made by getting the lowest vertex on the object (egg) and adding it to the distance where a ray(previously made) collide.

I hope you understand how it works. Just take the scene example and run the script, it'll work wonders! :D (I attach a word document though, just in case :P).

Greetings,
IPMULSA

Special Thanks:
Mander
TenshiYuna
LizQuiroz

Override -Selection Mode- & -Convert Selection- in EditablePoly/UnwrapUVW

Mon, 05/24/2010 - 09:13
1vote

This script override selection mode in EditablePoly/UnwrapUVW AND allow to Convert subobject selection to an another in EditablePoly and Unwrap

Hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode
Re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object!
I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit 1 to set vertex mode, the script go automatically in the panel "modify"

Install:
Go in Customize User Interface, Group "Main UI", Category "zOffTy Tools" and set
1 for epoly_vertex

RIGGING TO MOVE AND ROTATE AN EGG IN 3DS MAX USING MAXSCRIPT

Mon, 05/24/2010 - 07:08
0votes

<!-- @page { margin: 2cm } P { margin-bottom: 0.21cm } A:link { so-language: zxx } -->

UNIVERSITY: UNIVERSIDAD LA SALLE NOROESTE

SUBJECT: ANIMACIÓN IV

INSTRUCTOR: ENRIQUE ROSALES

STUDENTS: OMAR R. HERNÁNDEZ

MARTÍN SOTO

JENNIFER RÍOS

MARLON RÁBAGO

EDILBERTO MÉNDEZ

Renombrador

Sun, 05/23/2010 - 20:59
0votes

Script

Renombrador

Sun, 05/23/2010 - 20:58
0votes

Script

10 Year Anniversary Contest #2

Sun, 05/23/2010 - 07:47
6votes

It's the 10th Anniversary of ScriptSpot and there are quite a few prizes to give away! There will be a new contest with new prizes every Monday - you'll have an opportunity to win and may increase your chances of winning by referring your friends! This is the second contest and is closed. 

Let the giveaways begin!

Dispersion

Sat, 05/22/2010 - 11:22
0votes

Dispersion is when different wavelengths refract differently. I guess the most obvious case of this is a rainbow.

Real sunlight is a spectra containing basically an infinite number of wavelengths at once, and each of the different wavelengths will refract slightly differently... i.e. when a sunray hits a surface, one would (in principle) need to trace an infinite amount of rays around the scene to get the "real" effect.

Release the KRAKEN!

Sat, 05/22/2010 - 06:57
7votes

This plug in was made as a final project for our animation class.
It is designed for easy access to complete tentacle system adjustments and parameter setup. A single controller afects the whole system, however, there is a noise parameter to give every single tentacle its very own movement and personality.

Este plug in fue hecho como proyecto final de nuestra clase de animacion.

ToTex Render To Texture

Fri, 05/21/2010 - 20:52
68votes

---------- TOTEX v1 ----------

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

read more

Bones Editor

Tue, 05/18/2010 - 07:12
1vote

Bones Editor

It's really useful for managing Bones.

Now, it's not necessary to select every bone in the scene for changing Fins sizes and size of the bone. And now it's possible to change the name of a Bone and all of its children with few steps, MUCH FASTER

This is my first script.

Egg Maker (A rigged Egg with scripting)

Tue, 05/18/2010 - 05:27
8votes

Egg Maker 0.7

This script is for making an Egg or many and then animate it so EASY.

Avoiding collitions, nice shape and nice motion. Without reactor and in real time.
It includes a “How to do”, for learning about applied quaternion and analytic geometry  in animation.