ScriptSpot Community Posts
SIGERSHADERS VMetal2
The SShadersVMetal2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Metal Shader exposes only the settings that are important to creating a highly realistic and optimized material.
10 Year Anniversary Contest #3
It's the 10th Anniversary of ScriptSpot and there are quite a few prizes to give away! There will be a new contest and new prizes every Monday - and you'll be able to enter the contest by the following Friday (5 days). You may increase your chances of winning by referring your friends! This is the third contest and is closed to new entries. See winner announcement below!
Frankenstoy ImagePlaneRef
Tool to create planes of reference for modeling and can also upload images in a pop-up window. The script has a menu to load images, front and side, creating planes based on measurements of the loaded images. The script has an installer that already puts the files in the correct places, only indicate the path of the installation folder of 3ds Max
FaceFX Facial Animation Plugin for 3DS Max released for $199
The facial animation solution powering over 150 triple-A game titles is now being sold as an affordable line of plugins for several popular Autodesk animation packages, including 3ds Max. For $199, the same technology driving blockbuster video game characters is available to animators on a shoestring budget. To make the deal even sweeter, a single FaceFX plugin license can be shared across team members on different computers using a flexible and powerful licensing system.
Moving an Egg on 3 axes
Hi, this is our work made for a school project, it's an easy way to move an egg with the help of a dummy.
Its rotation is actually based on another script made by Cuneyt Ozdas and the positioning is made by getting the lowest vertex on the object (egg) and adding it to the distance where a ray(previously made) collide.
I hope you understand how it works. Just take the scene example and run the script, it'll work wonders! :D (I attach a word document though, just in case :P).
Greetings,
IPMULSA
Special Thanks:
Mander
TenshiYuna
LizQuiroz
Override -Selection Mode- & -Convert Selection- in EditablePoly/UnwrapUVW
This script override selection mode in EditablePoly/UnwrapUVW AND allow to Convert subobject selection to an another in EditablePoly and Unwrap
Hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode
Re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object!
I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit 1 to set vertex mode, the script go automatically in the panel "modify"
Install:
Go in Customize User Interface, Group "Main UI", Category "zOffTy Tools" and set
1 for epoly_vertex
10 Year Anniversary Contest #2
It's the 10th Anniversary of ScriptSpot and there are quite a few prizes to give away! There will be a new contest with new prizes every Monday - you'll have an opportunity to win and may increase your chances of winning by referring your friends! This is the second contest and is closed.
Let the giveaways begin!
Dispersion
Dispersion is when different wavelengths refract differently. I guess the most obvious case of this is a rainbow.
Real sunlight is a spectra containing basically an infinite number of wavelengths at once, and each of the different wavelengths will refract slightly differently... i.e. when a sunray hits a surface, one would (in principle) need to trace an infinite amount of rays around the scene to get the "real" effect.
Release the KRAKEN!
This plug in was made as a final project for our animation class.
It is designed for easy access to complete tentacle system adjustments and parameter setup. A single controller afects the whole system, however, there is a noise parameter to give every single tentacle its very own movement and personality.
Este plug in fue hecho como proyecto final de nuestra clase de animacion.
ToTex Render To Texture
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