ScriptSpot Community Posts

Views + zoom

Tue, 03/05/2013 - 23:52
Now is not necessary to press the Zoom Extents Selected, when switching of view.

A CMD utility to externally re-path 3ds Max files

Mon, 03/04/2013 - 16:41

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

A CMD utility to externally re-path 3ds Max files

Mon, 03/04/2013 - 16:41

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

A CMD utility to externally re-path 3ds Max files

Mon, 03/04/2013 - 16:41

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

Sprite Tools

Fri, 03/01/2013 - 16:43

Sprite Tools is a free MAXScript that you can run inside 3ds Max. I primarily wrote this to accomodate some features I will be adding to Wall Worm in the near future.

What Are Sprite Tools

Sprite Tools consist of several functions:

◦ Convert sprite card bitmaps to animated bitmap nodes
◦ Convert animated bitmap nodes into IFL files
◦ Convert animated textures or IFL files into sprite cards
◦ Place Sprites into a 3ds Max scene which are always facing a look at target

Sprite Tools

Fri, 03/01/2013 - 16:43

Sprite Tools is a free MAXScript that you can run inside 3ds Max. I primarily wrote this to accomodate some features I will be adding to Wall Worm in the near future.

What Are Sprite Tools

Sprite Tools consist of several functions:

◦ Convert sprite card bitmaps to animated bitmap nodes
◦ Convert animated bitmap nodes into IFL files
◦ Convert animated textures or IFL files into sprite cards
◦ Place Sprites into a 3ds Max scene which are always facing a look at target

Sprite Tools

Fri, 03/01/2013 - 16:43

Sprite Tools is a free MAXScript that you can run inside 3ds Max. I primarily wrote this to accomodate some features I will be adding to Wall Worm in the near future.

What Are Sprite Tools

Sprite Tools consist of several functions:

◦ Convert sprite card bitmaps to animated bitmap nodes
◦ Convert animated bitmap nodes into IFL files
◦ Convert animated textures or IFL files into sprite cards
◦ Place Sprites into a 3ds Max scene which are always facing a look at target

Super Simple Rig

Thu, 02/28/2013 - 13:34

Frustrated by the built-in 3ds Max rigging systems, I decided in 2008 to program my own simple and easy-to-use custom rig. I wanted something with minimal setup, high framerates and little fuss. I've kept upgrading it for every new character project the past five years, and I've just received a grant to add more functions and release it to the public.

read more

Super Simple Rig

Thu, 02/28/2013 - 13:34

Frustrated by the built-in 3ds Max rigging systems, I decided in 2008 to program my own simple and easy-to-use custom rig. I wanted something with minimal setup, high framerates and little fuss. I've kept upgrading it for every new character project the past five years, and I've just received a grant to add more functions and release it to the public.

read more

Super Simple Rig

Thu, 02/28/2013 - 13:34

Unhappy with CAT and Biped, I decided in 2008 to program my own simple and easy-to-use custom rigging system. I wanted something with minimal setup, high framerates and little fuss. I've kept upgrading it for every new character project the past five years, and I've just received a grant to add more functions and release it to the public.

read more

maxJs

Wed, 02/27/2013 - 19:13

Have fun with javascript in 3dsmax. Very simple integration google's V8 engine over .net. Please read instruction on my pages, some manual adjustments are necessary.
Already here, I say it's just basic javascript (no xhr and similar stuff)
Probably useless. Take it as an example.

maxJs

Wed, 02/27/2013 - 19:13

Have fun with javascript in 3dsmax. Very simple integration google's V8 engine over .net. Please read instruction on my pages, some manual adjustments are necessary.
Already here, I say it's just basic javascript (no xhr and similar stuff)
Probably useless. Take it as an example.

maxJs

Wed, 02/27/2013 - 19:13

Have fun with javascript in 3dsmax. Very simple integration google's V8 engine over .net. Please read instruction on my pages, some manual adjustments are necessary.
Already here, I say it's just basic javascript (no xhr and similar stuff)
Probably useless. Take it as an example.

Advanced Fragmenter

Sun, 02/24/2013 - 16:12

Advanced Fragmenter

Sun, 02/24/2013 - 16:12

Advanced Fragmenter

Sun, 02/24/2013 - 16:12

Script for artistic fragmenting and flexible control of cutter.
Have also some useful features and utilities.
Would be a good addition to existing fragment tools.

Installation in attachment.

Vertex welder

Thu, 02/21/2013 - 14:30

Apply with one clic a vertex weld on an editpoly, with a 0.001 threshold.

No matter if there are some modifier.

If you want to change the default position of the script window, edit the .ms and change [x,y] values of pos:[85,385] .

Vertex welder

Thu, 02/21/2013 - 14:30

Apply with one clic a vertex weld on an editpoly, with a 0.001 threshold.

No matter if there are some modifier.

If you want to change the default position of the script window, edit the .ms and change [x,y] values of pos:[85,385] .

Vertex welder

Thu, 02/21/2013 - 14:30

Apply with one clic a vertex weld on an editpoly, with a 0.001 threshold.

No matter if there are some modifier.

If you want to change the default position of the script window, edit the .ms and change [x,y] values of pos:[85,385] .

Bone Divider

Thu, 02/21/2013 - 13:20

This script will simply let you divide a bone.

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