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Updated: 3 hours 14 min ago

Rubik

Sun, 03/10/2013 - 14:49

Animatable open source Rubik.

Rubik

Sun, 03/10/2013 - 14:49

Animatable open source Rubik.

Rubik

Sun, 03/10/2013 - 14:49

Animatable open source Rubik.

Script Runner

Sun, 03/10/2013 - 11:09

Script Runner

Simple tool for manage your own scripts.

Script Runner

Sun, 03/10/2013 - 11:09

Script Runner

Simple tool for manage your own scripts.

Script Runner

Sun, 03/10/2013 - 11:09

Script Runner
Simple tool for manage your own scripts.

Hide | Unhide MtlID Faces

Sat, 03/09/2013 - 19:50

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this tool you can easely hide-unhide, set-get or select E-Poly object faces by material ID.

Hide | Unhide MtlID Faces

Sat, 03/09/2013 - 19:50

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this tool you can easely hide-unhide, set-get or select E-Poly object faces by material ID.

Hide | Unhide MtlID Faces

Sat, 03/09/2013 - 19:50


With this tool you can easely hide or unhide E-Poly object faces by material ID.

Sphere Plus

Fri, 03/08/2013 - 18:25

Check a new tool developed to improve 3ds Max's regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option to adjust whether it's capped or not when turned into a hemisphere.

https://vimeo.com/61361920

Sphere Plus

Fri, 03/08/2013 - 18:25

Check a new tool developed to improve 3ds Max's regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option to adjust whether it's capped or not when turned into a hemisphere.

https://vimeo.com/61361920

Sphere Plus

Fri, 03/08/2013 - 18:25

Check a new tool developed to improve 3ds Max's regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option to adjust whether it's capped or not when turned into a hemisphere.

https://vimeo.com/61361920

Crude Biped Key Reduction

Fri, 03/08/2013 - 11:27

This will dismantle that wall of motion captured key frames into something more manageable. It’s not the most sophisticated of algorithms. But, it gets the job done and leaves you with nicely lined up key-poses. To use simply:

read more

Crude Biped Key Reduction

Fri, 03/08/2013 - 11:27

This will dismantle that wall of motion captured key frames into something more manageable. It’s not the most sophisticated of algorithms. But, it gets the job done and leaves you with nicely lined up key-poses. To use simply:

read more

Crude Biped Key Reduction

Fri, 03/08/2013 - 11:27

This will dismantle that wall of motion captured key frames into something more manageable. It’s not the most sophisticated of algorithms. But, it gets the job done and leaves you with nicely lined up key-poses. To use simply:

read more

Renderlayers

Thu, 03/07/2013 - 11:48

Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button.

Currently not possible to use it with netrender, so if you are using netrender then make sure you got your layers enabled. I know how to fix this problem but had no time to implement it yet.

Renderlayers

Thu, 03/07/2013 - 11:48

Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button.

Currently not possible to use it with netrender, so if you are using netrender then make sure you got your layers enabled. I know how to fix this problem but had no time to implement it yet.

Renderlayers

Thu, 03/07/2013 - 11:48

Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button.

Universal Remover

Wed, 03/06/2013 - 21:53
All actions of removing of Vertices and Edges by pressing a single hotkey

This script is an advanced modification of my script Remove Vertex Loop v1.2

Universal Remover

Wed, 03/06/2013 - 21:53
All actions of removing of Vertices and Edges by pressing a single hotkey

This script is an advanced modification of my script Remove Vertex Loop v1.2

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