ScriptSpot Community Posts
Rubik
Animatable open source Rubik.
Rubik
Animatable open source Rubik.
Rubik
Animatable open source Rubik.
Script Runner
Script Runner
Simple tool for manage your own scripts.
Script Runner
Script Runner
Simple tool for manage your own scripts.
Script Runner
Script Runner
Simple tool for manage your own scripts.
Sphere Plus
Check a new tool developed to improve 3ds Max's regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option to adjust whether it's capped or not when turned into a hemisphere.
Sphere Plus
Check a new tool developed to improve 3ds Max's regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option to adjust whether it's capped or not when turned into a hemisphere.
Sphere Plus
Check a new tool developed to improve 3ds Max's regular sphere primitive. This new primitive allows users to control how many columns and rows of verts there are. Holding Alt forces the sphere to be created at [0,0,0]. It allows users to independently adjust the radius on the X,Y,Z. It also gives users to option to adjust whether it's capped or not when turned into a hemisphere.
Crude Biped Key Reduction
This will dismantle that wall of motion captured key frames into something more manageable. It’s not the most sophisticated of algorithms. But, it gets the job done and leaves you with nicely lined up key-poses. To use simply:
Crude Biped Key Reduction
This will dismantle that wall of motion captured key frames into something more manageable. It’s not the most sophisticated of algorithms. But, it gets the job done and leaves you with nicely lined up key-poses. To use simply:
Crude Biped Key Reduction
This will dismantle that wall of motion captured key frames into something more manageable. It’s not the most sophisticated of algorithms. But, it gets the job done and leaves you with nicely lined up key-poses. To use simply:
Renderlayers
Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button.
Currently not possible to use it with netrender, so if you are using netrender then make sure you got your layers enabled. I know how to fix this problem but had no time to implement it yet.
Renderlayers
Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button.
Currently not possible to use it with netrender, so if you are using netrender then make sure you got your layers enabled. I know how to fix this problem but had no time to implement it yet.
Renderlayers
Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button.
Universal Remover
This script is an advanced modification of my script Remove Vertex Loop v1.2
Universal Remover
This script is an advanced modification of my script Remove Vertex Loop v1.2