ScriptSpot Community Posts

tumblrMax

Thu, 05/16/2013 - 20:52

Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.

 

tumblrMax

Thu, 05/16/2013 - 20:52

Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.

 

tumblrMax

Thu, 05/16/2013 - 20:52

Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on the blog.

 

HoHa Camera HandHeld

Tue, 05/14/2013 - 11:00

 

Hello.

Here is another script for the community.

I was looking for a good camera shake - handheld generator for 3ds max. Couldn't find any. So I decided to write a script to make that happen. ( Didn't we all? :))

 

read more

HoHa Camera HandHeld

Tue, 05/14/2013 - 11:00

 

Hello.

Here is another script for the community.

I was looking for a good camera shake - handheld generator for 3ds max. Couldn't find any. So I decided to write a script to make that happen. ( Didn't we all? :))

 

read more

HoHa Camera HandHeld

Tue, 05/14/2013 - 11:00

 

Hello.

Here is another script for the community.

I was looking for a good camera shake - handheld generator for 3ds max. Couldn't find any. So I decided to write a script to make that happen. ( Didn't we all? :))

 

read more

Random Transform Offset

Mon, 05/13/2013 - 07:47

 

This is just a simple script to randomize the transforms of selected objects. It can randomize relative to existing transforms (additive) or override existing transforms.

Random Transform Offset

Mon, 05/13/2013 - 07:47

 

This is just a simple script to randomize the transforms of selected objects. It can randomize relative to existing transforms (additive) or override existing transforms.

Random Transform Offset

Mon, 05/13/2013 - 07:47

 

This is just a simple script to randomize the transforms of selected objects. It can randomize relative to existing transforms (additive) or override existing transforms.

Shater LightRig - Studio Lighting for Mentalray

Fri, 05/10/2013 - 17:15

Shater Lightrig Creates 2 lights aligned with the Object of interest with a simple rig , for studio lighting for Mental ray or character Lighting in some cases

2 types of lights supported
--sky portals
--area lights

--Rig setup
these numbers define the Light distance from the object of interest and its angle of rotation

--shadow quality -- colors -- mulitplier (interactive spinners)
if you change it anytime before or after creation all lights will be modified

Have Fun.

Shater LightRig - Studio Lighting for Mentalray

Fri, 05/10/2013 - 17:15

Shater Lightrig Creates 2 lights aligned with the Object of interest with a simple rig , for studio lighting for Mental ray or character Lighting in some cases

2 types of lights supported
--sky portals
--area lights

--Rig setup
these numbers define the Light distance from the object of interest and its angle of rotation

--shadow quality -- colors -- mulitplier (interactive spinners)
if you change it anytime before or after creation all lights will be modified

Have Fun.

Shater LightRig - Studio Lighting for Mentalray

Fri, 05/10/2013 - 17:15

Shater Lightrig Creates 2 lights aligned with the Object of interest with a simple rig , for studio lighting for Mental ray or character Lighting in some cases

2 types of lights supported
--sky portals
--area lights

--Rig setup
these numbers define the Light distance from the object of interest and its angle of rotation

--shadow quality -- colors -- mulitplier (interactive spinners)
if you change it anytime before or after creation all lights will be modified

Have Fun.

VRay Camera Manager

Fri, 05/10/2013 - 14:51

  • List and edit the most used VRay Physical Camera parameters in an easy to read table
  • Change the settings of multiple cameras without selecting in scene
  • Shutter priority mode
  • Aperture priority mode
  • Film ISO priority mode
  • Sort the table contents by clicking on the column headers

Right click menu:

read more

VRay Camera Manager

Fri, 05/10/2013 - 14:51

  • List and edit the most used VRay Physical Camera parameters in an easy to read table
  • Change the settings of multiple cameras without selecting in scene
  • Shutter priority mode
  • Aperture priority mode
  • Film ISO priority mode
  • Sort the table contents by clicking on the column headers

Right click menu:

read more

VRay Camera Manager

Fri, 05/10/2013 - 14:51

  • List the most used VRay Physical Camera parameters in an easy to read table
  • Change the settings of multiple cameras without selecting in scene
  • Shutter priority mode
  • Aperture priority mode
  • Film ISO priority mode

Right click menu:

read more

Sk-Films: Camera Exporter

Thu, 05/09/2013 - 21:35

Sk-Films: Camera Exporter

Thu, 05/09/2013 - 21:35

Sk-Films: Camera Exporter

Thu, 05/09/2013 - 21:35

[ 3dsMax <> UVLayout ] UVPipe mod by miauu

Thu, 05/09/2013 - 20:12

This script will allow you to send the selected objects to UVLayout and get them back.

This is useful when you wants to have more than one object in the same UV square.

All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.

read more

[ 3dsMax <> UVLayout ] UVPipe mod by miauu

Thu, 05/09/2013 - 20:12

This script will allow you to send the selected objects to UVLayout and get them back.

This is useful when you wants to have more than one object in the same UV square.

All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.

read more

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