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How to "Relax" while preserving the volume...

ScriptSpot Community Posts - Mon, 02/06/2012 - 12:41

It's just a small tip :

We often use the standard "relax tool" or "relax modifier"  that always shrinks the objects.

But there is an alternative : in the "graphite modelling tools" -> "free form" tab -> "paint deform", you will find another tool "Relax/soften" and if you use alt+drag, it will relax without shrinking.

miauu's Script Pack

ScriptSpot Community Posts - Sun, 02/05/2012 - 21:49

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

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Extrude Open Edges

ScriptSpot Community Posts - Sun, 02/05/2012 - 15:34

This script extrude open selected edges on given amount. Paste folder in 3ds max root folder. You can find script in category "kolts"

Rigging in 3Ds Max Chapter3- Creating leg bones

ScriptSpot Community Posts - Sat, 02/04/2012 - 07:09

In this Chapter we will learn how to create leg bones and how to mirror hand bones in the opposite side of the character.

Eyeon Fusion Job to Backburner

ScriptSpot Community Posts - Fri, 02/03/2012 - 21:03

This is a very simple script. (not really a maxscript, but useful for 3dsmax users)
It will allow you to use your backburner Manager to handle your Eyeon Fusion renders, using cmdjob.exe.

INSTALLATION
You have to copy the script on you fusion scripts comp folder (C:\Program Files\eyeon\Fusion 6.2\Scripts\Comp\).
Then you can access it at the Script top menu directly on fusion; you dont have to re-open Fusion for it to show.

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Box 2 (extended primitive)

ScriptSpot Community Posts - Fri, 02/03/2012 - 15:32

It's an extended box primitive that adds two options to keep the same value on the three axis :
-Lock size
-Lock subdivision

Maxscript help for 3dsMax 2012 update

ScriptSpot Community Posts - Thu, 02/02/2012 - 14:29

I've written about setting up your local maxscript help-file: read it here. Alex Mak has posted a nice addition to this. Read it here on cgTalk. Now it's very easy to make your own, local maxscript help behave exactly the same as the online maxscript help. It automatically feeds the word at the cursor-position into the search field. This is what was missing from my previous solution.

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Maxscript help for 3dsMax 2012 update

ScriptSpot Community Posts - Thu, 02/02/2012 - 14:29

I've written about setting up your local maxscript help-file: read it here. Alex Mak has posted a nice addition to this. Read it here on cgTalk. Now it's very easy to make your own, local maxscript help behave exactly the same as the online maxscript help. It automatically feeds the word at the cursor-position into the search field. This is what was missing from my previous solution.

read more

Rigging in 3Ds Max Chapter2 - Creating Hand Bones

ScriptSpot Community Posts - Tue, 01/31/2012 - 13:25

In this chapter we will move forward to create the hand bones of the character ; and learn how to connect them with the spine bones we created in the first chapter.

Rigging in 3Ds Max Chapter2 - Creating Hand Bones

ScriptSpot Community Posts - Tue, 01/31/2012 - 13:25

In this chapter we will move forward to create the hand bones of the character ; and learn how to connect them with the spine bones we created in the first chapter.

Projection Painter

ScriptSpot Community Posts - Mon, 01/30/2012 - 14:59

Projection Painter is a script for 3DS Max which allows you to send a view of your model in your favorite painting application to paint its textures then project them back on to your model.

Projection Painter

ScriptSpot Community Posts - Mon, 01/30/2012 - 14:59

Projection Painter is a script for 3DS Max which allows you to send a view of your model in your favorite painting application to paint its textures then project them back on to your model.

selected object zero world 3ds max export

ScriptSpot Community Posts - Sat, 01/28/2012 - 23:37

Usage :

- This max script export selected object
and placing it to 0.0.0 position relative to their pivot point. it makes duplicate of the selected original object, so the original selected object name and position remain untouched

instalation :

- open the tab maxscript and choose open script
- then it will apear the script window.
- drag and drop the entire text to somewhere on your
3dsmax toolbar to make a button

it just for fun for maxscript learning , but hopefully it can be useful for some, if you have any suggestion to improve it just let me know :).

selected object zero world 3ds max export

ScriptSpot Community Posts - Sat, 01/28/2012 - 23:37

Usage :

- This max script export selected object
and placing it to 0.0.0 position relative to their pivot point. it makes duplicate of the selected original object, so the original selected object name and position remain untouched

instalation :

- open the tab maxscript and choose open script
- then it will apear the script window.
- drag and drop the entire text to somewhere on your
3dsmax toolbar to make a button

it just for fun for maxscript learning , but hopefully it can be useful for some, if you have any suggestion to improve it just let me know :).

Lego Head

ScriptSpot Community Posts - Fri, 01/27/2012 - 19:05

Simple Lego Head scripted Geometry Plug-in. :)

Lego Head

ScriptSpot Community Posts - Fri, 01/27/2012 - 19:05

Simple Lego Head scripted Geometry Plug-in. :)

FiberMesh to Splines

ScriptSpot Community Posts - Fri, 01/27/2012 - 04:46

FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.

 

FiberMesh to Splines released

ScriptSpot Community Posts - Fri, 01/27/2012 - 04:46

FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.

 

GizmoUnify modifier

ScriptSpot Community Posts - Thu, 01/26/2012 - 15:16

This scripted plug-in was wanted in the forum.
It simply unifies the gizmo of instanced modifiers.

GizmoUnify modifier

ScriptSpot Community Posts - Thu, 01/26/2012 - 15:16

This scripted plug-in was wanted in the forum.
It simply unifies the gizmo of instanced modifiers.

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